See the projects we work on, and the ideas we explore.
Leveraging the power of story during the early stages of your project can turn an otherwise muddled, boring, or confusing VR experience into something worth sharing.
VR can be magical, but evoking a sense of wonder in our users means we must adhere to strict rules when applying magic in our worlds.
When you build for VR, you’re inviting users into the narrative of your world, and the responsibility to codify, develop, and establish that world is on you.
The leap into designing for Virtual Reality is as much mental as it is technological. This is the first post in a series that explores key discoveries we’ve made in the last year, working with HTC.
A few months ago I was looking for a new side project, and I ended up building a very small compiler and runtime for a lazily-evaluated language.
How might we use affordable, publicly-available technologies to maintain the lines of communication during a natural disaster situation?
Angular makes it incredibly easy to bind model data to your HTML, and to propagate changes to your view. This, it turns out, makes developing something like a spreadsheet pretty straightforward.
Over the past two years, we had the opportunity to help build a smart sculpture for the lobby of Brooks Running’s new Seattle headquarters. The sculpture is made from dozens of mechanical flowers that open and close throughout the day, reflecting the environmental performance of the building.
Way back in 2015, out of sheer whimsy, we decided to allocate several weeks to tinkering with the Oculus Rift and Leap Motion. This post summarizes our findings during that time.